Large City: Híhizlàj̼ Gíhm

Híhizlàj̼ Gíhm

Híhizlàj̼ Gíhm
Example Tauran architecture.
StateTetburland
ProvenceSterfíhkāríhsha Region
RegionQelurezozi Heathland
Founded1608
Community LeaderLord Garthêpîv
Area179 km2 (71 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4098 m (13444 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population42837
Population Density239 people per km2 (603 people per mi2)
Town AuraAbjuration
Naming
Native nameHíhizlàj̼ Gíhm
PronunciationHíhiz /ləj̼/
Direct Translation[vampire] [net]
Translation[Not Yet Translated]

Híhizlàj̼ Gíhm (Híhiz /ləj̼/ [vampire] [net]) is a subtropical Large City located in the Sterfíhkāríhsha Region of the Tetburland.

The name Híhizlàj̼ Gíhm is derived from the Goblin language, as Híhizlàj̼ Gíhm was founded by Dyèdsm, who was culturaly Tauran.

Climate

Híhizlàj̼ Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Híhizlàj̼ Gíhm receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Híhizlàj̼ Gíhm covers an area of nearly 179 km2 (71 mi2), and an average elevation of 4098 m (13444 ft) above sea level.

Overview

Híhizlàj̼ Gíhm was founded durring the early 17th century in late summer of the year 1608, by Dyèdsm. The establishment of the new community went well, with no major obsticles durring construction.

Híhizlàj̼ Gíhm was built using the conventions of Tauran durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Híhizlàj̼ Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Híhizlàj̼ Gíhm is buildings are arranged arround a network of spacious packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The city's millitarily questionable fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Híhizlàj̼ Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Híhizlàj̼ Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Híhizlàj̼ Gíhm as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Híhizlàj̼ Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Híhizlàj̼ Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Híhizlàj̼ Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Híhizlàj̼ Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Híhizlàj̼ Gíhm's parks.

Híhizlàj̼ Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Híhizlàj̼ Gíhm.

Híhizlàj̼ Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Híhizlàj̼ Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Híhizlàj̼ Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Híhizlàj̼ Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Híhizlàj̼ Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhizlàj̼ Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhizlàj̼ Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Híhizlàj̼ Gíhm's public wards, blessings, and other arcane systems.

Híhizlàj̼ Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Híhizlàj̼ Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Híhizlàj̼ Gíhm's grid is powered by a boiler and turbine based power plant.

Híhizlàj̼ Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Híhizlàj̼ Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Híhizlàj̼ Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Híhizlàj̼ Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Híhizlàj̼ Gíhm's natural decorations nor waterways.

Híhizlàj̼ Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Híhizlàj̼ Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Híhizlàj̼ Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Híhizlàj̼ Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Híhizlàj̼ Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Híhizlàj̼ Gíhm vermin leave small tokens in payment for food taken.

The Bat Swarm, Underworld near Híhizlàj̼ Gíhm are known to be a mutant strain of the creature.

Híhizlàj̼ Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Wild Magic energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 80
  • Farmers: 138
  • Farm Laborer: 203
  • Hunters: 142
  • Milk Maids: 97
  • Ranchers: 55
  • Ranch Hands: 127
  • Shepherds: 115
    • Farmland: 175203 m2
    • Cattle and Similar Creatures: 10709
    • Poultry: 128511
    • Swine: 8567
    • Sheep: 428
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4283

Craftsmen

  • Arms and Toolmakers: 87
  • Blacksmiths: 93
  • Bookbinders: 54
  • Buckle-makers: 58
  • Cabinetmakers: 97
  • Candlemakers: 152
  • Carpenters: 124
  • Clothmakers: 115
  • Coach and Harness Makers: 46
  • Coopers: 101
  • Copper, Brass, Tin, Zinc, and Lead Workers: 60
  • Copyists: 42
  • Cutlers: 35
  • Fabricworkers: 95
  • Farrier: 295
  • Furriers: 28
  • Glassworkers: 152
  • Gunsmiths: 94
  • Harness-Makers: 41
  • Hatters: 81
  • Hosiery Workers: 31
  • Jewelers: 47
  • Leatherwrights: 115
  • Locksmiths: 44
  • Matchstick makers: 66
  • Musical Instrument Makers: 61
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 60
  • Plasterers: 60
  • Pursemakers: 70
  • Roofers: 45
  • Ropemakers: 43
  • Rugmakers: 41
  • Saddlers: 79
  • Scabbardmakers: 88
  • Scalemakers: 46
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 41
  • Soap and Tallow Workers: 161
  • Tailors: 276
  • Tanners: 57
  • Upholsterers: 61
  • Watchmakers: 55
  • Weavers: 138
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 30
  • Beer-Sellers: 58
  • Booksellers: 67
  • Butchers: 107
  • Chandlers: 118
  • Chicken Butchers: 124
  • Entrepreneurs: 45
  • Fine Clothiers: 107
  • Fishmongers: 115
  • Florists: 26
  • Potion Sellers: 67
  • Resellers: 203
  • Spice Merchants: 54
  • Wine-sellers: 97
  • Wheelwright: 64
  • Woodsellers: 40

Service workers

  • Bakers: 186
  • Barbers: 231
  • Coachmen: 60
  • Cooks: 194
  • Doctors: 86
  • Gamekeepers: 64
  • Grooms: 36
  • Hairdressers: 147
  • Healers: 127
  • Housekeepers: 122
  • Housemaids: 225
  • House Stewards: 125
  • Inns: 40
  • Laundry maids: 79
  • Maidservants: 158
  • Nursery Maids: 76
  • Pastrycooks: 158
  • Restaurateur: 186
  • Tavern Keepers: 225

Specialized Laborer

  • Ashworkers: 58
  • Bleachers: 41
  • Chemical Workers: 24
  • Coal Heavers: 95
  • In-Town Couriers: 97
  • Long Haul Couriers: 104
  • Dockyard Workers: 87
  • Gas Workers: 20
  • Hay Merchants: 36
  • Leech Collectors: 127
  • Millers: 107
  • Miners: 93
  • Oilmen and Polishers: 66
  • Postmen: 97
  • Pure Finder: 55
  • Skinners: 125
  • Sugar Refiners: 24
  • Tosher: 67
  • Warehousemen: 142
  • Watercarriers: 90
  • Watermen, Bargemen, etc.: 118

Skilled Laborers

  • Accountants: 57
  • Alchemist: 67
  • Clerk: 91
  • Dentists: 42
  • Educators: 124
  • Engineers: 62
  • Gardeners: 44
  • Mages: 31
  • Plumbers: 45
  • Pharmacist: 51
  • Professors: 19
  • Scientists: 31
  • Wizards: 18

Civil Servants

  • Adventurers: 42
  • Bankers: 58
  • Civil Clerks: 91
  • Civic Iudex: 48
  • Consultants: 27
  • Exorcist: 101
  • Fixers: 50
  • Kami Clerk: 83
  • Landlords: 81
  • Lawyers: 53
  • Legend Keepers: 70
  • Militia Officers: 713
  • Monks, Monastic: 125
  • Monks, Civic: 138
  • Historian, Oral: 104
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 95
  • Priests: 171
  • Rangers: 57
  • Rat Catchers: 64
  • Scholars: 63
  • Spiritualist: 82
  • Slayers: 23
  • Storytellers: 190
  • Military Officers: 142

Cottage Industries

  • Brewers: 115
  • Comfort Services: 178
  • Enchanters: 45
  • Herbalists: 46
  • Jaminators: 142
  • Needleworkers: 138
  • Potters: 72
  • Preserve Makers: 125
  • Quilters: 63
  • Seamsters: 267
  • Spinners: 138
  • Tinker: 46
  • Weaver: 104

Artists

  • Actors: 46
  • Architects: 16
  • Bards: 69
  • Costumers: 25
  • Dancers: 50
  • Drafters: 27
  • Engravers: 35
  • Fine Furniture Carpenters: 20
  • Glaziers: 45
  • Inlayers: 41
  • Musicians: 125
  • Painters, Art: 22
  • Playwrights: 46
  • Sculptors, Art: 37
  • Wood Carvers: 142
  • Writers: 158

Produce Industries

  • Butter Churners: 138
  • Canners: 133
  • Cheesmakers: 147
  • Ice Merchants: 19
  • Millers: 87
  • Picklers: 73
  • Smokers: 53
  • Stockmakers: 49
  • Tobacconists: 64
  • Tallowmakers: 95

16762 of Híhizlàj̼ Gíhm's population work within a Foundational Occupation.

22649 of Híhizlàj̼ Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 3426 (8%) are noncontributers.

Points of Interest

Híhizlàj̼ Gíhm was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Híhizlàj̼ Gíhm is known for its unusual rock formations.

POI

History

The the a suit of Banded mail of Charm, an a suit of Banded mail imbued with potent amounts of Charm energies was created in Hës-ènano Sêdè by in time immemorial, reportedly some time during the early 2nd century.

History